Are You Ready For Your Next Adventure?

Have you ever wanted to create your own point and click adventure games like Day of the Tentacle, King’s Quest, The Secret of Monkey Island, or Thimbleweed Park? Well, now you can!

With the AdventureGameKit, you can build your own point and click adventure games for Apple iPhones and iPads without having to write a single line of code. That’s right! No coding required unless you want to extend the kit or sharpen your skills.

Adventure Game Features

  • Animation
    Import animation assets from popular animation tools like Spriter, Cartoon Animator, Moho, Photoshop, and more. Includes support for…

    • Player animations for walking, idle, and talking states.
    • Character idle animations and individual dialog animations — great for mood changes.
    • Scene animations for items, props, and exit points.
  • Text-To-Speech
    Bring players and characters to life with audible text-to-speech.
  • Sound Effects
    Use individual or default sound clips for scene interactions like picking up items, opening doors, using objects, and looking characters.
  • Music & Ambient Sound
    Add background music or ambient sound per scene to properly set the mood.
  • Objective Tracker
    Set up player objectives and track achievements using the built-in Objective Tracker.
  • Automatic Save Games
    Let players automatically save games and store up to four different on-going games simultaneously.
  • Object Avoidance / Pathfinding
    The player can automatically navigate around props and scene objects.
  • Proximity Detection
    Prevent players from interacting with objects that are too far away with built-in proximity detection and individual thresholds (or disable it completely).

  • Inventory Management
    Let players pick-up and use inventory items with scene objects, characters, and other inventory items.
  • More to Come…
    The AdventureGameKit is just getting started. Here’s what’s currently planned for the future and already in development:

    – More player animations like running, jumping, and talking
    – The ability to add cut-scenes, puzzle scenes, and end credits
    – Additional “Adventure Pack Assets” for use in your games
    – More templates, including a Game Design Document (GDD)

Additional Features

  • Native Swift Code
    The AdventureGameKit uses 100% native Swift code — which you get access to — so there are no surprises and…
  • No Third-Party Requirements
    Because the code is 100% native Swift and SpriteKit, the AdventureGameKit does not rely on third-party libraries or APIs. That means you’re able to scale your games as-needed without worry.
  • Full Documentation
    The AdventureGameKit includes full documention and inline code comments making it a great learning tool for Apple developers.
  • Working Demo
    No waiting! Get started right away using the included game demo. Learn how to set up scenes, objectives, animations, and more.
  • Free Assets
    The AdventureGameKit comes standard with a set of custom made assets that you can use in your games at no extra cost.
  • Templates Galore
    Also includes Photoshop, Xcode and JSON data templates to help you build your game faster.

  • Developer Support
    With Premium Access, you get girect developer support via a private Slack Channel and a Zoom session to help get you started. Email support is included for everyone.
  • Release Dates
    The AdventureGameKit was released on January 24, 2020.

Get Started Now

Choose from either the AdventureGameKit ($49) or the AdventureGameKit + Premium Access ($99).

When you order the AdventureGameKit + Premium Access, you get these additional benefits:

  • Early beta releases
  • Free updates
  • Extra templates & assets
  • Invite to the AGK private Slack Channel
  • Zoom session with the developer to help get you started*

Select Your Option
What is your GitHub username?

* Limited availability. First-come, first-served.


To use the AdventureGameKit, you need the following:

  • macOS Mojave 10.14 or newer
    To use the AdventureGameKit, you must be running a computer that has macOS Mojave 10.14 or newer installed.
  • Xcode 11 or newer
    The AdventureGameKit works with Xcode, Apple’s Integrated Development Environment (IDE), and uses the built-in Scene Editor so you can visually build your game scenes.
  • Apple Developer Account
    To publish your adventure games to the App Store so that millions of users can play, you need an Apple Developer account. If you don’t have an Apple Developer account, you can either create one at or send an email to to discuss other publishing options.

Refund Policy: Prior to downloading the AdventureGameKit, you are eligible for a refund of up to 100% of the purchase price. However, after downloading the AdventureGameKit and accessing the code, ALL SALES ARE FINAL under most circumstances.