Are You Ready For Your Next Adventure?
Have you ever wanted to create your own point and click adventure games like Day of the Tentacle, King’s Quest, The Secret of Monkey Island, or Thimbleweed Park? Well, now you can!
With the AdventureGameKit, you can build your own point and click adventure games for Apple iPhones and iPads without having to write a single line of code. That’s right! No coding required unless you want to extend the kit or sharpen your skills.
Adventure Game Features
Import animation assets from popular animation tools like Spriter, Cartoon Animator, Moho, Photoshop, and more. Includes support for…
- Player animations for walking, idle, and talking states.
- Character idle animations and individual dialog animations — great for mood changes.
- Scene animations for items, props, and exit points.
Bring players and characters to life with audible text-to-speech.
- Sound Effects
Use individual or default sound clips for scene interactions like picking up items, opening doors, using objects, and looking characters.
- Music & Ambient Sound
Add background music or ambient sound per scene to properly set the mood.
- Objective Tracker
Set up player objectives and track achievements using the built-in Objective Tracker.
- Automatic Save Games
Let players automatically save games and store up to four different on-going games simultaneously.
- Object Avoidance / Pathfinding
The player can automatically navigate around props and scene objects.
- Proximity Detection
Prevent players from interacting with objects that are too far away with built-in proximity detection and individual thresholds (or disable it completely).
- Inventory Management
Let players pick-up and use inventory items with scene objects, characters, and other inventory items.
- More to Come…
The AdventureGameKit is just getting started. Here’s what’s currently planned for the future and already in development:
– More player animations like running, jumping, and talking.
– The ability to add cut-scenes, puzzle scenes, and end credits.
– Additional “Adventure Pack Assets” for use in your games.
– More templates, including a Game Design Document (GDD).
- Native Swift Code
The AdventureGameKit uses 100% native Swift code — which you get access to — so there are no surprises and…
- No Third-Party Requirements
Because the code is 100% native Swift and SpriteKit, the AdventureGameKit does not rely on third-party libraries or APIs. That means you’re able to scale your games as-needed without worry.
- Full Documentation
The AdventureGameKit includes full documention and inline code comments making it a great learning tool for Apple developers.
- Working Demo
No waiting! Get started right away using the included game demo. Learn how to set up scenes, objectives, animations, and more.
- Free Assets
The AdventureGameKit comes standard with a set of custom made assets that you can use in your games at no extra cost.
- Templates Galore
Also includes Photoshop, Xcode and JSON data templates to help you build your game faster.
- Developer Support
With Premium Access, you get girect developer support via a private Slack Channel and a Zoom session to help get you started. Email support is included for everyone.
- GitHub Repo Access
With Premium Access, you can request permission to the private GitHub repo so you’ll never miss an update.
- Release Dates
The AdventureGameKit is available for pre-order. When you order the AdventureGameKit + Premium Access, you’ll automatically receive an early access release copy on January 10, 2020. If you have an account on GitHub, you may also request access to the private git repo. Premium Access members will also receive an invitation to a private Slack channel. Everyone else will receive their copy on the release date.
Early Access: January 10, 2020
Release Date: January 24, 2020
Get Started Now
Choose from either the AdventureGameKit ($49) or the AdventureGameKit + Premium Access ($99).
When you order the AdventureGameKit + Premium Access, you get these additional benefits:
- Early beta releases.
- Free updates.
- Extra templates & assets.
- Access to the private GitHub repo.*
- Invite to the AGK private Slack Channel.
- Zoom session with the developer to help get you started.*
* Limited availability. First-come, first-served.
To use the AdventureGameKit, you need the following:
- macOS Mojave 10.14 or newer
To use the AdventureGameKit, you must be running a computer that has macOS Mojave 10.14 or newer installed.
- Xcode 11 or newer
The AdventureGameKit works with Xcode, Apple’s Integrated Development Environment (IDE), and uses the built-in Scene Editor so you can visually build your game scenes.
- Apple Developer Account
To publish your adventure games to the App Store so that millions of users can play, you need an Apple Developer account. If you don’t have an Apple Developer account, you can either create one at developer.apple.com or send an email to email@example.com to discuss other publishing options.
Refund Policy: Prior to downloading the AdventureGameKit, you are eligible for a refund of up to 100% of the purchase price. However, after downloading the AdventureGameKit and accessing the code, ALL SALES ARE FINAL under most circumstances.